Search Space
Search Space is an interactive installation that reconstructs text messages by using genetic algorithms. The messages are being processed through a large body of generic text that resonates to search terms. Like a reversed echo chamber, the system gradually alters and adapts to incoming information until the closest possible state is achieved.
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PROJECT PLATFORM YEAR |
Search Space
Interactive Installation, Internet
2015 | TECHNIQUE |
Visualization, Text Analysis, Programming |
Projection Mapping
A projection mapping for the angled architecture of the CMC building.
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PROJECT PLATFORM YEAR |
Projection Mapping
Architecture
2014 | TECHNIQUE |
Mapping and calibration, 3D animation |
Gesture-Driven Image Browsers
The series of exhibitions and studies refers to the human body as a navigational tool for next generation interactive surfaces at the scale of the human body and larger. The employed gesture-based interaction methodologies and the graphical user interface enable multiple users to browse simultaneously within a real space inherited by virtual information objects without the need for additional physical devices (intangible interaction). The project involves a series of interactive studies, developed with the aim of putting the human body in the centre of a rich media environment. It explores the potential of interconnecting human motion with immanent structural features of digital media. By extending the dynamic of human motion into virtual space, the self-awareness of controlling a physical body adapts to a situation-based awareness of controlling and navigating through digital information.
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PROJECT PLATFORM YEAR |
Dynamic Image Browser
Interactive Application
2014/15 | TECHNIQUE |
Gesture Tracking, Visualization, Programming |
Nonlinear Sequencer
Nonlinear Sequencer is an interactive audiovisual installation. It transforms body gestures into a visualized sound cluster. The space that surrounds the user turns into a musical score. Each movement affects the arrangement score. The installation dissolves the linearity of a musical score into a dynamic structure, shaped by body gestures and movements.
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PROJECT PLATFORM YEAR |
Nonlinear Sequencer
Interactive Installation
2012 | TECHNIQUE |
Programming, Motion Tracking, Audio-Visual Processing |
Virtual Embodiment
The video shows a series of experiments in which the user is being translated into a virtual representation. The aim was to explores how visual perception and cognition adapts to such situations, especially if the geometrical and spacial features of the virtual environment and the self-representation reaching a certain degree of abstraction. The first study shows an out-of-body experience during a VR session. Later, the virtual representation of the user will be multiplied and played back by voice commands and gestures.
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PROJECT PLATFORM YEAR |
Virtual Embodiment
Head Mounted Display
2014/15 | TECHNIQUE |
3D Scanning, Visualization, Motion Tracking, Voice Recognition, Programming, |
3D Camera and Object Reconstruction
While walking around in my neighbourhood I did some shots of the Victoria Park and the buildings close by. Then, extracted the camera movement and some rough point clouds and used it to transfer the solid appearance of the scenery into thin textured strings. The image analysis worked fine, even with a shaky camera.
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PROJECT PLATFORM YEAR |
3D Camera and Object Reconstruction
Video
2012 | TECHNIQUE |
Image Processing, 3D Reconstruction |
Transformation, Movement
The media of a dancer is the body. Gestures, movements, and expressions are determinated through the consciousness of the physical form. What will happen, if the physical form transforms into a different media, shape, timescale and visual appearance? To control the behaviour of the new Gestalt, the dancer has to transform his own movement likewise. The process of metamorphosis is the core of the six experiments on media and performing arts. Usually, the empty space surrounding the
dancer remains invisible. Some experiment extend the movements of the actor into his environment without showing his actual body.
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PROJECT PLATFORM YEAR |
Transformation, Movement
Theatre
2012 | TECHNIQUE |
Kinect sensor, visual programming |
Audio Visual Instruments
Six generative Audio Visual Instruments.
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PROJECT PLATFORM YEAR |
Audio Visual Instruments
Intermedia
2014 | TECHNIQUE |
Programming |
Motion Transmission
Some quick studies on controlling robotic movements. Transferring the motion of my arm to a three degree of rotation motion of sticks, or to the movement of a Delta Bot.
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PROJECT PLATFORM YEAR |
Motion Transmission
Robotic/mechanic structure
2012 | TECHNIQUE |
Kinect sensor, Arduino, motors, object contruction, programming |
Dynamic Textiles
I became interested in dynamic architecture and flexible fabrics. For this experiment, I used four motors to bend two flexible plastic sticks which are connected by a flexible fabric.
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PROJECT PLATFORM YEAR |
Dynamic Textiles
Mixed Media
2012 | TECHNIQUE |
Arduino, object contruction, programming |
3D Printing
Some experiments with the low-budget 3D printer I bought. I created some 3D objects using generative functions and tested this different shapes/sizes.
PROJECT PLATFORM YEAR |
3D Printing
12x12 inch
2012 | TECHNIQUE |
3D modelling, generative design, |
3D Anamorphoses
For this study I created an 3D algorithm that deforms a 3d object in a way that it appears undistorted on a curved mirror surface. After printing out the deformed bodies, they look undistorted in the mirrored image onto the metal sphere in the centre.
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PROJECT PLATFORM YEAR |
3D Anamorphoses
12x12 inch
2012 | TECHNIQUE |
3D printing, distortion calculation |
Hybrid Typeface
The hybrid typeface is casting different character shadows from two angles.
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PROJECT PLATFORM YEAR |
Hybrid Typeface
Table
2012 | TECHNIQUE |
3D printing/modelling, light |
Servo Snake
A test on how precise motors and electronics can be engineered within 3d printed design.
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PROJECT PLATFORM YEAR |
Servo Snake
Ground
2012 | TECHNIQUE |
3D printing/modelling, Arduino, motors, programming |
Architectural ReMapping
As an example for the Remapping Hong Kong course, I used the inspiring Daniel Libeskind architecture of our schools building and mapped typography on the façade (simulation).
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PROJECT PLATFORM YEAR |
Architectural ReMapping
Video
2012 | TECHNIQUE |
Camera extraction, 3D recontruction |